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When playing Scipio, your tactics will be determined by what Caesar does.
If he retreats as he historically did, you need to be moving quickly to intercept before he gets too many of his troops off
the southern map edge. Hit him hard from behind, forcing him up the rise if possible - causing additional cohesion hits and possibly inducing rout. A rout at this late stage cannot easily be stopped before leaving the board. Ignore your
own routing troops, they'll take ages to reach your edge of the board. (IM)
And Group Attack, Group Attack and Group Attack, its the only way to catch Caesar before he exits. (IM)
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Contributors to the Hints & Tips section are :
These hints and tips are general and will not apply to every scenario. Use them as a guide only - experience is the best knowledge.
- Try to use Infantry to lure opponents in, then try to flank them with cavelry or elephants if available.
- When you have elephants try to use them against the enemy's cavelry then use your cavelry to circle around and hit from flanks and rear.
- When playing against the Romans try to send skirmishers or light infantry out around them thus usually getting a Legion or at least a good portion of one to go after them
thereby opening gaps in their line allowing your troops to hit them on the flanks or rear.
- At every chance go after routed units with cavelry or Infantry if necessary.
- Attack slowly so that every other move you can recover cohesion with group recover cohesion commands, this is a big help in keeping your army from just disintegrating after
just a few moves, even when faced with time limits.
- When playing the Romans go for the center to break the enemy's line as you have the depth advantage, while refusing your flanks and preventing any free shots at your
routing units or open flanks by the enemy.
- Most importantly try to stay flexible enough to react to your opponents moves and any of your own that don't go as planed. In other words cover your back, your flanks and
your options!
- Try to keep your off-centre and wing commanders back to rally routed units and use the rest for attacks.
(SC)